I'd suggest to avoid flat surface vertices as much as possible, the only "rule" that would allow to let a little vertex in the middle of a flat surface would be "avoid tiny-long triangles", else, there's no need to put vertices in the middle of a flat surface
Hello, Thank for taking a look. I created this in zbrush and it has a lot of lumps. I'm wondering if there is a better program to surface it in to create some better surface continuity? Maybe Rhino? or fusion 360? or do I need to get into alias? Or is there a better way in zbrush itself? Please help!
I have a question, hopefully someone can help me, how I can export as PNG a final render using Arnold without seeing the ground and the shadow can be used under any surface, with white surface it seems integrated the png exported from maya but with dark surface the shadow seems grayish as a stain as I can do to have a…