Hi Polycount community. I'm currently working on a boonie hat for Lt. Masterson. This is my first time creating any kind of asset for games, so it may take me a while to complete. :poly122: I started with a basic model in max, then started the detailing process in zbrush.
Ok, this has been bugging the hell out of me... Apparently if you have a UV seam ANYWHERE on your model you can not get the specular hot spot to not show up as a seam around it. Even in supplied sample content of the engine you can find a specular seam. Yes, the normals on the faces are smoothed. No, there is no smoothing…
Hey guys, Just had some quick questions for anyone who's had experience with the Ios. We are starting the process of porting our title over, but I was wondering about bone counts for rigs. I am seeing that Unity, and a few people online "recommend" around 30 bones. Currently our title has characters ranging from 80+ on up.…
zenarion: its just you Miguelto: she just wants to play and be friends :[ update: color and spec, still tweakin them and my lighting is kinda gross.. same with the weighting.
hello, i would like your advices... ok, so lets put it like this..........what to upgrade so i can run nicely substance painter on this machine? is it adding more ram? or graphic card? here is screenshot:
Hi guys, I've been having this problem for a while now and can't find anything on the topic. I have a scene set up with reflection spheres and they all should work properly. They all have a brightness of 1. All the standard stuff. I have a big issue with how the reflection captures react with my lights. For some reason,…
Looking for freelance 2D illustrator and animator that can create droid/robot from concept arts and creat Animation sprite sheets. Must have experiences in drawing 2D droids/robots/cannons/turrets. Must show related works in the past Work will be paid per hour or per task Please send reply to admin@exodussystem.com