Ok, this has been bugging the hell out of me...
Apparently if you have a UV seam ANYWHERE on your model you can not get the specular hot spot to not show up as a seam around it. Even in supplied sample content of the engine you can find a specular seam.
Yes, the normals on the faces are smoothed.
No, there is no smoothing group error.
Ive tested and tested and i still get the same result.
I know there are a few of you that are working with UE3 here so has anyone found a fix?
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