Hey Polycount users, At the beginning of 2013 I posted a general topic asking for advice on character modeling processes as I wanted this year to make a big push with progress. The feedback was more then I ever could ask for and I am grateful for the knowledge that was given. I come now posting this topic in more advice I…
I'm working on a virtual reality game for samsung GearVR (Mobile phone) here's the process thread! :blush: :: First draft: going for an dome shaped shell for the environment with holographic elements :: character pov test :: blocking in first mech character It has to be super low poly to run well on mobile :: redesigned…
Decided to take a break from the creature texturing and do a bit of freeform sculpting. I used the demo head from pixologic's website as a base, stripped it down to the first subdivision and started sculpting with the clay and clay tube brush. For some reason I had visions of a nerdy kind of guy with an overbite. I plan on…
Hey folks, I haven't done a proper human character from beginning to end in a LONG time. Recently I decided I wanted to finish one up after doing my beholder here. I didn't want to get too caught up in the idea development process and just wanted to build on something I love so I decided to do a character from the book…
Good day, folks! I am a member of Hourai Teahouse, a doujin video game development group. We are currently in the process of a very ambitious project, a Super Smash Bros. game using characters from Touhou Project. Progress is going slowly but surely and we are in need of a bit more help. That is where you folks come in!…
Waited to post until the *morning* here on the west coast so y'alls would see it. This is a spec piece I've been working on more as a way to reinforce the skills I learned from the three month class I took this spring. I never picked up the arms and legs since I was more focused on the the actual process - I'd get to step…
Over the month of September I am running a "Materials Mentorship" program through Patreon. The main goal of the mentorship is for the artist to create one or two materials over the course of a month with tools currently used in AAA production pipelines. The materials will be created referencing real life sources, as well,…
FWIW and as far as I am concerned the CS5 online activation has been working fine through successive reinstalls over the years, also leveraging the allowance for multiple machines (I believe 2 or 3 ?) running it. But perhaps this has changed now. Also, on my end CS5 has an annoying behavior on win10, getting progressively…
@Noren @iam717 thank you both for the feedback, it's helped a lot! I've made a little bit more progress on the blockout with adjustments based on your comments as well as some extra things I picked up on thanks to them :) Attaching the old version here for direct comparison: Scale blindness is something I'm still…
Hello everyone! After a few long years Monothetic is finally ready to announce our first commercial project, Beacon! We're a team of 9 members who originated from the Half-Life 2 modding scene. After the release of Black Snow in 2012 we formed Monothetic, and since then have been working on multiple projects mostly part…