I can't post the actual model/maps, but I've got a shallow indent in the highpoly, with the low poly lying flat above it. The indent is showing as a missed raycast on the wireframe/ray failure map. So it looks like the rays are cast out from the low poly to the cage, and rendering correctly, but it never goes inward to…
Hey Im not sure if it has improved in M4 (I didnt read any patchnotes about it) and I dont have 4 at hand right now but in Marmoset 3, baking low to low gives you basically no usable curvature map in most cases 3D coat does this pretty well and you can get some decent curvature maps from just the lowpoly Today I tried…
Its good to see you posting here dude! I will try to help you out the best I can, just make sure to post back with updates and questions. I am going to list my critiques in the order of which they happen in the pipeline, that way you can easily look back through your process and see how to fix them. 1) The highpoly base…
Modelling & Bake Model is very simple and ii many areas shading behaves a bit weirdly as well as certain parts just seem to be misaligned. For example part where the hammer hits seems to have completely different edge finish from the barrel magazine. As well as the area where the handle meets the receiver. The hammer…
Hey! So I'm making my second ever 3D Character, and it will be rigged and used for VRChat so I need the inside of the mouth to be textured and modeled. I saw about as many people saying to sculpt with open mouth, as I saw people doing the opposite, both with good arguments. I went with closed mouth, and as I'm about to…
Made this Miles Morales fansculpt, as I continue my journey into the world that is stylized sculpting. This is my second full character ever made, and I am quite pleased with the result. For some self-critique, here's some things I've noticed: 1. The forms in the face is quite weak, and there's not a lot of definition. I…
Hello Guys , I had this task few weeks ago to make next-gen weapon , I followed the normal next-gen pipeline ( That i know ) which includes : HighPoly model creation > LowPoly Mode > Unwrapping > Normal Map and Ambien occlusion Baking > Diffuse and Specular maps painting in photoshop . The final result was very satisfying…
Having a bit of a struggle coming up with an effective workflow for building stone brick walls. Wondering if some you could share some wisdom on the subject. I have a tillable texture that I am pretty happy with but the bit that's getting me is using it effectively and how to add in geometric details like individual bricks…
Here is a model from my latest assignment at school. This is my first normalmap assignment. We got to choose whether we wanted to make a vehicle a character or a level, as i like to model and texture mechanical objects i choosed to do a vehicle. The limit we we were given was, 25000tris, 2048 for every map. this is the…
Hey guys, wanted to share my AK12 in progress, making the highpoly right now. With the project I wanted to focus on achieving a good replica of the reference and improve my very little skill in presentation. Found a good amount of reference photos but not as much as I would have liked due to the newness of the gun making…