I have a good grasp on modeling, and modeling game assets. My only problem right now is modeling around a pre-existing game asset, say a male Nord from Skyrim. My question is How on Earth do you model around tight areas around the underarm and the fingers? There, I am at a loss. :poly127: Any replies to this question would…
Hey all, Finished up this model yesterday, looking to get some critique on it, so I can improve my future models. The model is based of Vadim Boyko shield concept. The model is sitting at around 6.5k tris. Updated version below
Character Modeller Required for an RTS Project. Requirement to create 1 or 2 medium quality characters, modelled, skinned and rigged. Full Reference material to be provided. Variant 1 - Soldier in fatigue uniform. https://gyazo.com/bddaea232af4c225b463991cb0fc1bc1 Variant 2 - Soldier in chemical protection…
Ok so I thought of a way of texturing parts of my model which are impossible to get to while the whole model is loaded in...I am using ID map baked from highpoly vertex colour. But there's some detailing I left out which I thought I could achieve in SP, so I didn't have to model it all into the highpoly. So I exported the…
I am looking to build a game, i have solid software experience and looking to build a small Sci Fi based RPG in Unreal or Unity3d If you have ever played Kurtzspel, something like that only small scale with Humanoid robots. Its mostly a melee instanced based Pvp game. The development plan looks something like this. *…
Hi all, I am in the middle of a project creating an Arri Alexa Mini 3D model. I have shaped out some basic shapes and some supporting lines. But I am not too sure on how I would approach the extrusion inside the camera towards the sensor. Below is the image and annotation of the shape I am trying to imitate: At first I…
We are a small start up tabletop miniatures business and are currently looking for additional help modeling (digital sculpting) mostly stylized characters and monster miniatures they need to be printed via FDM 3d printers. Must be able to work without concept art for these, we will provide the base meshes for the human…
Hello, I am Alex. I like to make games but there is only one problem always in my way and thats modeling. I have tried plenty of times to model but I am not good at it. Now I am not gonna make a entire story about my life here so let me just cut to the chase. I have 2 projects I am currently working on! 1. is a game like…
I've already created a previous thread which is a part of this but I've redone the whole thing. In this task for my course, I have to create four 500 Tris models to industry standard.* Melee weapon * Ranged Weapon * Item of clothing * An item from home Each model, along with its 500 Tris, is allowed one 512 texture map,…
Firstly, I'd like to say hello to everyone ;) I'm new to the community. Got into modelling about six months ago ;) The Spyder MR1 is my third model that I have been modelling from scratch. Kinda new to Polymodelling, trying to learn it and improve so If you guys have any good tips I'd be glad to recieve them! Current…