Wanted to sharpen my modelling and hard surface skills so decided to make 1 weapon scope every day for 7 days and then create low poly versions for game assets! Trying to make the high poly models using only splines, booleans and 3ds max re topology modifiers!
this is actually a super good lesson about leverage, any why you always want to have as much as possible. tl;dr: If you want the best talent, you will probably have to pay for it one way or another (paid art test, higher salary, extra vacation time etc) and if your portfolio isn't mind blowing and you don't have a lot of…
Just posting some work that I finally completed earlier this year. It sat for many years as a blockout on my hard drive. Due to some down time, I was able to start working on it at the end of last year. Inspired by one of Tor Frick's pieces, as well as work on some of the Alien films I wanted to tackle some science fiction…
Hi everyone, I've decided to try and learn painting textures. Here are some of my previous attempts(6 months ago): I could never quite get the depth right, it took ages to finish anything and I mostly gave up. Now I have a month o more or less free time, we'll see how it goes! Day 1 Day 2 Any critiques and suggestions…
I hope you mean when my off work hours permit? Hopefully you're not planning to work on another companies models on your current companies hardware while they pay you to sit and wait for a contact to come in? Not only is that tacky but I imagine that could possibly end your employment with both pretty quick? You might want…
Hey i am busy making a game with a couple of friends and was asking around. Do i have to pay royalty to put real guns that exist today with their intended names? Although i kind of know that the name is a Trademark so i would have to pay for that but do i also have to pay for the appearance? i noted that in Counter Strike…
Hi there, I am offering my services as a 3D/VR artist at a day rate of £150/day negotiable depending on location and projects. I have experience working with animations, motion graphics, games models and I have recently finished working for a VR company. feel free to contact me with any questions.…
Howdy folks. I've been doing 3D since 2015. I had a wonderful networking event last night where my old teacher suggested I get on Polycount.... Well, I've been working on this sculpt for a few days and I wanted some critiques/advice. I'm doing it to show off my photoreal skills and anatomy knowledge; I haven't been…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
This is a good start, but there are a few areas in lighting that would really improve and push the scene. * With as much atmospheric perspective that you have in the scene, those streetlights need a light shaft/god ray projecting downward. This can be done easily with a shader on a tapered cylinder. * I can see that there…