Cool concepts this month, throwing myself into the sci-Fi hallway since I've never done an environment before so hopefully this wont turn out terribly. Like everyone else, im straying slightly away from the concept and trying to focus on modularity (dont know if thats a word). Got my block out in and reasonably happy with…
Thanks gsokol! I'm trying to make the system as modular as possible but I think greyscale might be pushing it too far. I think the people that purchase assets would view it as too much effort to colour the assets themselves. I like the idea though. It might be a good project for something targeted to mobile phone games. I…
Hello and thank you (= Polyghan : hmm, I'm not sure to see the seams you are seeing. I might be blind... Ahah. With a picture showing them it could help me. FreneticPonies : Yes I see, I'll try to get back on those rocks and make something more accurate but it's also great to keep individual rocks for modularity. So I will…
HP model does not necessarily have to be a complete models. no one is stopping you from showing those modular chunks of high poly. it would be like a construction image that shows how you made the normal map. with some good presentation you could actually illustrate how you combined all the different modular high poly…
At first I thought 2048x2 for the whole scene, that sounds reasonable for modular design. Wait, hold on is that 2048x2 for just the pillar? Wait, hold on is that 2048x2 just for the top of the pillar? Doesn't UE3 automatically downsize anything over 1024 down to 1024 unless you set some override flags? I would seriously…
ArtStation Link: https://www.artstation.com/artwork/DvYJR9 I always wanted to post a Cottage House made with a Modular Set. I feel like every environment artist must have that type of environment on their portfolio (like a meme) and this is my second Environment that I'm very proud of. This Environment is inspired by the…
The first mindset to break here is the fact there are hard and fast "rules". 1) Not necessarily a bad idea, I have seen plenty of 1kx4k or 2kx4k trim sheets used. it is actually a good way to reduce drawcalls if you have all the trims for a set of meshes on one material instead of 2-3. But I wouldnt just duplicate the…
Hello Polycount community! It is with great pleasure that Infuse Studio now presents to you our newest pack. Pack Info: Coming Soon to Unreal Marketplace! Out Now on our Website! For Additional Information and Images please visit the product page on our website: http://www.infusestudio.co/castle-fortress…
Hey, thought i'd start one of these up for my Major Project, assessed in about 12 months time. Aim is to get cumulative feedback on what I'm doing, as well as forcing myself to keep a progress log (one of the requirements of the project). Hopefully I can keep this updated, but i'm always a bit slack about it. Basic…
Hi, I plan to start learning Blender sometime soon, specifically for making modular architecture assets and other hard surface assets. I'm already used to organic modeling in Zbrush. Since I am a complete noob and I know there is a bunch of plugins/add-ons out there, can any experienced users recommend some of the best out…