As you might know there's a limitation in Maya that would not allow custom marking menus to be called by hotkey in undocked viewports such as the UV Editor. They fixed this for Maya 2016 but you need to reset your keyboard shortcuts for your marking menus if you copied them from previous versions. This is because the…
The folks at Relic and Polycount are teaming up for a Company of Heroes 2 Steam Workshop contest: WAR PAINT. What excites us about this contest is that its one of the first times - or THE first time - we've done something for a real-time strategy game. And what better RTS to get exposed to than one of the best series of…
Hey, Not sure why it is happening but when using Maya 2016 UV Editor my 12GB of RAM gets maxed out within 15 minutes :neutral: It seems to only happen if the editor is open. Anyone getting the same thing? I've put my PC specs below in case it is any use. PC Specs: AMD Phenom 2 X4 955 - 3.20GHz 12GB RAM Geforce GTX 960 Win…
Trying to import from PhotoShop CS6, already made my UV map. Trying to export to Maya 2014-2016 either one. My Static mesh is not showing UV map image? but instead just showing the mesh? where did i mess up at? I enclosed 3 images in a zip file, of screen shots of Maya and Photoshop. Thanks for the help!
Polycount Meetup GDC 2016 Polycount and Marmoset are teaming up for the second straight year to bring you an awesome evening filled with good drinks and great company. Hang out with some of the most talented people in the industry, check out a collection of excellent artwork, take a peek at some exciting new stuff coming…
Hi, So, I have been trying to create UVs for my low-poly head model. Using Maya 2016 I cannot seem to do this. Whenever I try to re-position a UV chunk, it remains connected to the other UV chunks and distorts everything along where they share connections. How do I separate the UV chunks so I can optimize the UV space?
Hi, I would like to know which mode should i use OpenGL or Directx in Viewport 2 in Maya 2016 extension 2 for Quadro K4200. And if openGL then which one OpenGL Legacy or OpenGL-Core Profile(compatibility) or OpenGL-Core Profile(strict). I am using WIndows 10, 32GB ram, AMD FX 8350, Quadro K4200 and SSD. Any information…
Hello I just started joining this forum and I'd like to encourage myself to start posting here and receiving critiques in hope of boosting my ability as an artist and my confidence in my arts. I realize myself that I really am not confident at all in my works, but I really do want to improve to be better in painting…
Hey guys, I'm working on a school project and the goal was to sculpt a bust in Zbrush or Mudbox and then import it in Maya for a presentation ( clay render, texture and wireframe). Once I finished sculpting in Zbrush P3 I exported it to Maya 2016 SP3. But then I noticed some weird thing going on, my topology was different…
Hello GUYS! My name's Vinicius, from Brazil. I'd like share my new demo reel 2016. I have been working as a concept artist position, with storyboard and color keys. Inaddition, I also had interest in learning 3D participating directly in 3D pipeline doing modeling, painting texturesand I helped with animation when it was…