Hello -- I'm looking for freelance / parttime work creating gameplay animation, rigs or anything adjacent. I use Maya for all my work and I'm handy with all mainstream game-engines. Any size project and team is great. I animated the entire short linked below, and I can provide additional animation + resume through a DM on…
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
Additionally, curious if you've also browsed Unity's asset store or possibly community sourced packages? in order to kinda make things a bit 'easier' on yourself. Anyhow after a quick search pulled up these which could be useful for your isometric project: 3D Roadways - Asset store How To Build Roads Procedurally In Unity…
Hey everyone! I’m starting this thread to share my progress for my term development project. I’ll be posting regular updates as I build the environment. It would be great to get your feedback, critiques, and suggestions along the way. I’ve started working on both of my development projects, but for now I’m focusing more on…
That tracks. I've been using ZBrush because it's very commonly used and I want to make sure I'm familiar and proficient with it, and for its advantages in performance and sheer amount of features. But I'm feeling a lot lately that I want to jump ship when I'm done with my projects.
Thanks. Sure love to get some feedback. As for this work, it's and stylized digital artwork. Made using Blender 3D. This artwork is just a personal learning project, to develop my own art style. Zloith - is an combination of solar sail and propulsion type spaceship.