I'll be trying to make this sword. while the sword is a simple model, i gotta keep alot of the texture and make sure it looks really good. I'll be posting updates as i go.
I want to use photometry to do some material scans. Can anyone recommend software? I am planning a multi-light setup and so far I have only worked with 123d catch which isn't really appropriate for fine surfacing information.
Thanks Rollin, yeah, agree. I aim at doing photogrammetry textures, that process is taking less resources that computing 3d objects, will improve ram. And apparently need to get newer motherboard with DDR4 ram
With Substance 3D Sampler 4.0, you can use real-world images to create 3D objects with automatic subject masking, texture mapping, and geometry decimation. We'd love to see what you come up with and hear any feedback you may have, feel free to post feedback and scan results here!
Working on a World War 2 survival game and we're in need of the following assets. If anyone is capable of delivering these could you please pass on a quote to us. Thanks. Scanned tileable ground grassScanned tileable ground sand (Smooth)Scanned tileable ground sand (Rough)Scanned tileable ground mudScanned tileable ground…
Hey all. Been a long time since I posted here but finally due to downtime at work I can build the 3d scanning light sphere (among other things) that I have been planning for quite some time! I work full time as an environments artist in film, And photogrammetery is a massive part of it, I mainly use Reality Capture for my…
Was just wondering what everyone uses or if anyone knows a quick way in photoshop to do this. There's always shadows and Agisoft offers an option to do it with the professional version which is over $1k. I'm willing to pay, but that's a little outside of my range just for that feature. I have access to…
I was scanning some of the bananas I use in my morning smoothies, After about 12 I decided it would probably be a good idea to throw these into a small scene in UE5 to see how it goes. Seems to have turned out pretty well. These were scanned using a 12-megapixel Lumix DMC-G1 from 2008 so I'm pretty chuffed with how well it…