Hi, any ideas on how to smooth the bevel using weighted normals to get the same look as the tutorial ? no matter what I do, the bevel looks sharp. https://drive.google.com/drive/folders/10a8zcuozRHiK_E82KO6FSh3eOQdw9ttf?usp=sharing - Blender Scene is here
Hi, i'm currently working on a little Elsässich street with modular assets. I'm mostly done with modeling/texture assets, next steps is going on speedtree to have flowers for the planters i have on the windows and some on the street too. And finally doing the vertex painting in UE 5.3 to give each house a different color,…
While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…
Need a cool character for your Unreal Engine project? Whether it's sci-fi, fantasy, or modern, I can create a high-quality characters for Unreal Engine. And if necessary I can also deliver textured and rigs models in FBX, 3dsmax, blender and maya formats if you need something outside of unreal. Have a look at my previous…
I know people have said don't use a lot of polygons, and keep it basic, but a really good way to do that, especially with mechs is to model it piece by piece rather than starting the whole thing from one primitive. This way you can get the complex shapes you want without having unnecessary edge loops. Think of creating the…
Hellooo Polycounters. I recently posted this on my couple-week-old thread, but as I had feared, it was too deep within the bowels of the internet to garner any interest (except Toxic_H2O's :D thanks) As of now I am a fresh-outta-school 3D artist looking for work, specifically, game environments, and was wondering if the…
Is this going to be animated/blendshapesed/morph or just clean topology for sculpting fine details / low res version for texturing ? What ever the answer there are some weird form and edge loops but if its not going to animated don't concern yourself too much One thing I suggest to change is her jaw angle and underchin…
@Skytthen Thanks for that looks good imo closely reassembles the concept, also I've only recently decided to explore midpoly workflows in an attempt to somewhat streamline my HS content creation, using custom normals in turn learning to mitigate shading / faceting errors, non destructively.
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
Hi, I'm Germán, a 3D artist mainly focused on innorganic modelling. I have years of experience with Maya and Substance painter, some basic knowledge of Unreal 4/5 and as of late I've been experimenting with AI to create concept art or materials with Substance Sampler and Stable Diffusion. I can also handle myself with…