Thank you very much for your Comment Cglewis! Yeah, you`re right. I`m not really happy with the Deamon either. The rendering with a glow shader attached to it looked pretty nice but in the viewport (and maybe later in Unity) we lose a lot of Detail and everything blends together as you said. It definitly needs some more…
It's a feature I don't like and it's wiped out one or both of my layouts before so I stopped using just one modifier. I now handle it by adding a second UnwrapUVW modifier and setting it to 2. Need to change 1, drop down to the first, need to work on 2, use the top. Don't forget that you can save and load UV channels. You…
Agree RE materials :) I'm looking at the Rotunda, but I think I see 2 main things that could really help your chances: * Lighting & Composition - seems like there should be something important in the middle, also better lighting - look at cinematography that has much the same objects/materials of the era * Methodology -…
I can't believe people are whinging about the new pricing scheme. It's about time Pixo made some extra cash. I've been using it since ver1.52 and haven't had to pay a single extra penny since. Plus the rental system is great for those that can't afford to buy outright and don't use it every day. As for the features, the…
If you know the size of your model and the percentage you originally scaled by you could do: (height / scale%) * 100 Let's say original scale was 2.2 units tall in Y and then it was scaled to a new value of 1.5x that/ Find the new height by using a measuring tool, or bounding box min/max. In this example it'd be 3.3 3.3 /…
So for a very late update (been a bit busy lately) The W:H for the map is 2:1 but for testing I just exported the maps 1:1 Hope someone can help or point me in the right direction. Attached is a few screen grabs, I'm not nearly done texturing but I decided to test my textures and came across the following. The roughness…
Hey @Rickpwnz, cool concept. I think there are a couple proportion edits you can make to closer represent the concept. - Although the clothing looks thick.. Id assume he has quite a large muscular back that somewhat engulfs his neck. Currently he has quite good postured. - Arms and hands need to be about twice the size…
When you stacked everything on top did you leave them stacked when you baked? If the UV's are still on top of one another in the 1,1 UV space (the bounding box you pack into) it can cause errors The way to fix this is to 1. select all but one of the overlapping UV's 2. click the button in the lower left corner of the UV…
Time for an update I guess. Finished a set of rocks. screenshot in UDK. http://media.indiedb.com/images/games/1/15/14944/screenshot01.jpg Textured this prop, model made by Aaron. It's just a simple map prop so nothing special. http://media.indiedb.com/images/games/1/15/14944/hammer.jpg And now I'm working on a modular…