Hello, I'm trying to animate my FPS hands model for a pistol I made. I rigged both of them and for the hands I have IK setup from shoulder to arms, and IK for each finger as well as some controls. I imported the gun rig into the scene and thought of two ways animating this: #1: I linked both hand controllers to the root…
Hello everyone. Over the last few weeks I have began learning hand painted textures. Here are a few of the props I have made for a small diorama type projects. They are only diffuse maps and 100% hand painted in photoshop. The first image is the props implemented into Unity 5. This is my first 3 weeks of hand painting so…
Grab a paper business card and put it under your hand. Where the meaty part of your hand meets the wacom plastic. No more dragging from the friction between your hand and the board. It's very smooth. it's mostly useful for large strokes, btw.
Hello Polycount mates. This is one of my first tries making low poly hand painted texture. Tell me what you think please :) [sketchfab]2bec5b1e99e347a2b7b04760f1cbe7c7[/sketchfab] Low Poly Hand Painted Axe by MasterBeard on Sketchfab