I'm looking for a skilled 3D Character Sculptor to work with on a 3D printable miniature project, Please note : This is a PAID project. Please send me your portfolio links / works at rahulranjansingh11@gmail.com With this format as Title - < Your Name > | 3D Character Artist
Hello everyone, I'm Muhammed Enes Uras, and together with another software engineer, I'm building TASO. It's a competitive 1v1 mobile game built around a stack-and-strike core loop: players build a shared stack of collectible discs, then take turns striking it to flip their opponent's pieces for points. Think of it as a…
We are seeking a faculty member with professional experience in game development and technical art to teach undergraduate and graduate courses in game design, technical art, and interactive media. Responsibilities include: * Teaching courses in Game Design and Technical Art * Mentoring student game projects and portfolios…
Hey All :) Just wanted to ping this your way. It's game related, and I figured this could be quite a useful tool for the various game projects out there. I've created a site which aims to provide a series of mini websites, or profiles, for amateur gaming projects called EnGamer: http://www.engamer.net/projects The purpose…
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
Hey folks! I am wrapping this projec. It is almost done. Right now is the hard part, my mind runs with ideas and enthusiasm for the next one. But Azimuth Cold is still needs some love and passion to properly finish it. So no new projects until this one is done! https://www.youtube.com/watch?v=M-ZS2MsDIzU
Hi! I’m an experienced Unity developer looking to form a small remote team to create and release our own commercial indie game. I have over 15 years of game-development experience, primarily as a programmer, lead developer and project lead. I’ve worked on released indie titles, high-profile mobile projects and many other…
Hey, I have been posting a couple of projects on the work I did for Fading echo. I have just finished working on a new one where I discuss why we took the decision to completely remove Nanite from our project and how to optimise a game using old techniques rather than blindly trusting new features. You will see that it is…