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Unreal 5 and not using Nanite

polycounter lvl 5
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Lucas_Duguin polycounter lvl 5
Hey, 
I have been posting a couple of projects on the work I did for Fading echo. I have just finished working on a new one where I discuss why we took the decision to completely remove Nanite from our project and how to optimise a game using old techniques rather than blindly trusting new features. 

You will see that it is pretty standard but I thought I would share it with people for insights

If you want to see the full breakdown with videos and extra explanation head over to artstation: https://www.artstation.com/artwork/q0A9OR


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