Hey,
I have been posting a couple of projects on the work I did for Fading echo. I have just finished working on a new one where I discuss why we took the decision to completely remove Nanite from our project and how to optimise a game using old techniques rather than blindly trusting new features.
You will see that it is pretty standard but I thought I would share it with people for insights
If you want to see the full breakdown with videos and extra explanation head over to artstation:
https://www.artstation.com/artwork/q0A9OR 


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Great work!