Hello, We are working on a mobile game and require some existing assets retextured in a hand painted style. Only artists with extensive experience in this style should apply. https://www.behance.net/gallery/35854661/Hand-painted-texture-characters/modules/224810925…
Hi! Ideally share the lowpoly of the part this is happening with for testing. I think the second issue is due to the texture resolution being to low. Of course a simple option here is to increase overall resolution. Or you could try re-using parts texture for repeating details. Using a debug texture while unwrapping, you…
This is really sweet. How many tris for the mesh (tris), what resolution textures, which texture passes did you make (diffuse, rough, sss, etc.), and what is this rendered in?
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…
Hi. Can anyone help me on how to create this kind of texture animation? Will this be possible in maya? thank you https://www.artstation.com/artwork/vDJ0Q6
Again, you can use nanite with optimized geometry and textures and still profit from things nanite does. You do not have to put in millions of polies with shitty UVs and gigantic textures. It does not have to be huge filesize stuff
I find that when I'm making larger assets that require masks for things like edge wear etc., if the asset is big the masks tend to be low res depending on the size. Is there a way to get better resolution masks? What is the workflow for texturing big meshes that require tiling textures, some edge wear or other masks like…
Hi ! (sorry for my english, I'm French ^^) I would like to animate four textures on a background (it's an underwater pixels scene material, play on a screen). It works but the four textures seem to lack opacity. when I plug in only one texture, the opacity is normal It's a vending machine (sushi ^^) with underwater scene…
Hello Im doing a scan of smaller object (orange (fruit); but it doesnt matter, could be anything and the problem happened on and off previously with various scanned models). Im doing the diffuse texture in Agisoft Metashape from the original photos that were used for point cloud, mesh etc. generation ( i dont use another…