Well the script from Epic games is the best however it's only up to Maya 2020, the simple hair uv script works as a script so it should work in every version of maya, these scripts are only if you want root hair uv's.
for scripts to work, they need to be in the proper directory , so maya can source them when starting up. try to source the script manually using the script editor file -> source script
Hi there, thought I'd post this here too - more of a rigging and animation related post - for quite a while I've wanted to put together some sort of scripting and rigging reel - finally found time. Reel consists mostly of character related scripts + rigs and a little bit of vehicles too (I'm also working on a sculpting and…
Your script there is a script not for the bullet, but for your player. The OnCollisionEnter function is called when whatever the script is attached to collides. If you want that function called when the bullet collides, you need that script attached to the bullet. Create a new script with that function, and attach it to…
Does anyone know of a script to bridge two adjacent edges for creating tris, like the ancient PolyMagus Blend script or this, but which works with newer versions of max?
This script is requested here. What the script do: Select objects, Run script and pick an object in the scene. Selected objects will be moved in the Layer of picked object. Video demonstration Download.
Building zones inside of max means I need to work with large multisubs - usually 40-50 material IDs - does anyone have scripts or tips to make this a little less of a headache? I personally make extensive use of the Neil Blevins' CollapseSubObjectMaterial script and the Autorenamer script.
u need to put the .mel files into the Maya script folder then call it or, just add SimplePipe; at the end of the script like this: ---------------------------------------------- window -edit -h 200 -w 265 $window; showWindow $window; } <-- the end of Simple Pipe script SimplePipe; --------------------------------