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Maya - Smoothing Groups from UV-Shells

I remember having asked this before and someone promised a script for this, but here is the problem again:

I need something like what TexTools does, namely a plugin for MAYA that makes Smoothing Groups from my UV shells with the click of a button.

It would be awesome if another or the same plugin would also spit them out in different colors/per Uv-island, for easier texturing and selection.

I imagine in all the years that have come to pass, someone must have made a plugin like that for Maya, so I'd be very happy about some pointers in the right direction.

>>EDIT<< Seems like this script does what I need:
http://www.polycount.com/forum/showthread.php?t=52722

I'd still like a solution for the different color UV shells, though. I could just apply a Constant Material/UV shell, but I'm pretty sure this kind of function has been scripted already. If you have similar scripts like the UV-shell one, feel free to post them too. Can't hurt to look into different options and find the most useful script.

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