Also to answer the question on textures memory used, I will list some of the common texture formats and the memory they consume R8G8B8A8 - 1:1 no compression - 2048 x 2048 = 16.0MB - 1024 x 1024 = 4.0MB - 512 x 512 = 1.000MB DXT1 - 8:1 compression (optional 1 bit alpha) - 2048 x 2048 = 2.0MB - 1024 x 1024 = 0.5MB - 512 x…
Thats a good point, I saw Hero Forge uses 512 & 256 for each of there characters so I assumed in a FPS 512 would be ok, for 3rd person 256/ 128. I'll just forget about Mobile & stay with 512