Alright! I'm in. Inspired by the epic blog post, I decided to start my workout plan again. I gained 10-15 again over the winter. Bringing me back up to 195 - Not a fan. My all time high was 280 (yikes! that was like 5 years ago). I know how to lose weight. Just need some people to do it with!
Hmm I cant really think of any REALLY low poly tutorials, but have you checked out the lowpoly thread out yet? http://www.polycount.com/forum/showthread.php?t=41232 Just browse trough all those 195 pages(!), they should give you a good idea on what a 3D model for an iPhone game should look like, and what techniques work…
little update, I am at 195 faces now and I guess I will use 200 as my arbitrary limit for base models ;) I'd like to get some feedback if this is a good balance between detail on the metal parts and rather "optimised" wooden parts. I figure if theweapons are being held the shape, or lack thereof, of the grip and stock will…
Calculating for me: Flat fees: $1000 - Zbrush Edu to Commercial updrade, 3Dcoat commercial, and Quixel Suite $85 for Marmoset Toolbag 2 upgrade $50 for Substance Designer ($590 if they somehow find out I make more than $10,000 a year. How that happens, I do not know.) Recurring: $195 recurring because of Maya. Oof. There…
Hi, Guy’s. I am a newbie. I'm here because I wanna make a professional trailer for my adio YT comic. I uploaded my first comic teaser- via my youtube channel. And now I wanna turn them into a Trailer. That will be longer and much more effective. Ok, You can watch my teaser here: … and now it’s time to turn them into the…
Hi Everyone Im quite new to 3D, I've dabbled in various programs but until earlier this year never really tried to do anything with it. Anyway as part of a uni assignment I wanted to push myself through the entire character development process. From concept to modelling, animating, texturing and then importing it into a…
I've got a model here that I need to optimize for animation, I've had tutorials on ultra low poly stuff but now I'd prefer help along the lines of quality animation over, efficient animation. The model is not for a game but rather for fast rendering, I want animation to be smooth and as deform / glitch free as possible.…
When I started game development after college I weighed 195. After only 2 years I am down to about 168 without working out ever or trying to lose weight. I find it so easy to lose weight doing this job. I eat far less when on the computer then when not. And crunch is even better. I have lost 6 pounds crunching over the…
Cross post from here in case you guys missed it! http://www.polycount.com/forum/showpost.php?p=1993980&postcount=195 **** Just letting you guys know there is an update coming VERY soon :D This release should be super close to the in game shader! (Orge Magi of course!) Specular Warp! Here's a list of current changes. List…