I appreciate that most people who post on Polycount are more interested in modelling and texturing, but I figured this was as good a place to post this. I made a tutorial for motion capture clean-up for games... [ame=" https://www.youtube.com/watch?v=XxHi7_pXN-k"]Motionbuilder Mocap Clean-Up for Games - YouTube[/ame] Some…
I found a PDF tutorials here recently but can't seem to find it, it shows to to create a next gen 3d model, its not poop's but another guys. >< sorry for the inconvenience I just can't seem to find it. Thanks in advance
I created 2 Youtube Tutorials: How Quick texturing a SciFi Tank / Spaceship with substance Painter. https://www.youtube.com/watch?v=2olEaU1C_Sk&t=136s https://www.youtube.com/watch?v=Ny3z-AvpdmQ&t=3s
does anyone have any suggestions for a good microphone when recording tutorials? i've tried the Blue Yeti which works pretty well, however, it captures too much of my key presses and mouse clicks. i have a fairly cheap dynex usb headset w/ mic but i haven't been terribly pleased with the audio quality. I'm using camtasia…
howdy resident geniuses, I'm hoping you can help me out here. I'mm trying to use the WRAPIT script for Max 2012. Unfortunately, I ca't find any documentation or online videu tutorials. Can someone guide me to a guide to this great value software? Thanks and best regards :poly121: David
Hello :) I have made some tuts on the modeling in zbrush and I have made a statue model with the details etc , now I would like ot make of it an ingame model so I would need some tutorials on retopology of the model and how to extract the normal maps .... BTW is there any best retopology engine tool out there? Apart Zbrush…
I know vertex color were quite useful for adding details and variance to textures in the ps2, gx,xbox era but I wonderred if it was still relevant today. The amount of polygons on models have increased so I s'pose the vertex color details have increased as well,right? Any useful tutorials on how to master vertex painting?…
A simple yet VERY HANDY tutorial I've made for people who, like me, had to workaround the fact that nanomesh doesn't preserves UVs when you convert them to part of the subtool. I hope this helps, because it was really bugging me and I couldn't find anyone else with the solution for this issue. It will also give you much…
Hello folks. It has been a long time since I walked the halls of Polycount. I wanted to share an update that I recently made to a tutorial video that came out over a year ago. I added a couple of extra grass making techniques, less ramblings about life and being in debt. All done while on cold medication and red bull…
hi this is my first public game art tutorial its about creating tiling cliff/rock using zbrush, xnormal, and photoshop you can click on the link below http://arifcreations.com/blog/2012/01/21/tileable-rock-texture-in-zbrush/ I hope it will give you better idea on how to make tiling rock texture using zbrush and xnormal let…