as per title. I don't appear to be able to set output group names on a graph created by sbsmutator -- specialization. My input graph has group names defined but they're not carrying out into the created sbs. This is a pain as I want to create a graph that contains bake outputs i can feed into other graph templates easily…
Ok, so here I have this mesh in zbrush which is at 113 Million polys with plenty of subtools to get along with it. Questions is,what's the best way to retopologizing everything? Do I have to go through every subtool one at a time? This was started in zbrush so it's no UV'd yet; will the retopologized low poly contain the…
Paragon characters won't export to a mesh + skeleton when I save them out as an FBX. the file contains only the skeleton. for textures the asset export option is not even showing - at least for the few character archives I've downloaded. i read that as a workaround you can bake out textures via a blueprint but I'm just…
So here's the deal. This is screencap from a known movie (nothing majorly abstract). I give you the psd which contains 100 different layers. Each layer is a piece to the puzzle. Place them all together until you have enough to figure out the movie. As time passes, I'll also be posting a more completed picture, until…
QuadChamferProxy is the read-only version of the Quad Chamfer modifier. It allows scenes that contain the Quad Chamfer modifier to be loaded on machines that don't have a licence for the Quad Chamfer modifier. It is primary intended for network rendering and working in a team enviroment. Its has no parameters, it just…
This is my 2nd post on Polycount and I feel pretty unsure of myself BUT .. I'm in. I'm trying to get better at 3D modeling and a low poly challenge sounds like a good way to do that. I work best with goals in mind. I'm going to focus on creating a scene with Recognizers in it. I picked SCENE over VEHICLE since this should…
I've decided to go with a moth theme for this contest. The character is a cyborg moth man who is controlled by the moths, and the moths can form weapons when they swarm. They are contained within the large pod on his back. He travels by riding upon the swarm like a large cloud or a surf board. Also he is french.…
The remesh modifier has been in testing for a bit now, but it was mentioned recently and worth noting. The cooler development imo is a project based on this paper: http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/ It is demonstrated here: http://vimeo.com/20774773 and then a couple of Remesh videos:…
I read something somewhere about a model containing multiple UV channels, and my question is this... Do any current game engines support this? Would it be efficient? I suppose it would be useful if I wanted to have a object with baked lighting, & normal maps (situations where 100% unique non-mirrored UV's help), but also…
Gang, ive been trying to learn Unreal using videos. And its gotten me a decent ways along, but I know from my own experience I learn better with books and projects. My goal is to be able to bring my models/rigs into unreal and be able to move them around. Do you have any suggestions on books or articles that have self…