Hey Guys, On this page I'll be updating my progress on my skin for the contest. The Cyber Wolf. It's mostly inspired by the 80's sci-fi movie terminator. Besides this I always kinda liked the quite over the top neon everywhere route a lot of 80's stuff used to go (For instance Tron). I want to try and combine these two…
I needed a script other day that would calculate normal maps intensity parameter from a target normal map example and match all the project normal maps to same intensity for more unified look . I asked Chat to hipass normal maps, extract high frequency details and measure each pixel normal deviation from vertical, find a…
That's not quite what I meant; sorry if I wasn't really clear... Let me explain in a little more detail, assuming that my plan actually works! I am looking to implement a realtime GI system using a combination of UnrealScript and DLLBind. The script essentially "packages" the level (or volume) as a sparse octree, which is…
you really need to work on the way you present yourself. what is a work in progress shot of the texturing progress including this supposed to tell? besides bad UVs or not great baking?
I'm not actually taking part in this month's challenge as I am still working through last month's one and still learning lots. I've been having a little read through here nonetheless and I see lots of impressive progress as well as some very good advice and tips/links. Keep it up guys, I'll be keeping an eye. On another…
Thanks guys for the quick replies! 1- Xoliul, that's pretty much the idea, problem is I don't want to blur it in the traditional sense since I don't have to access my LODbias, or even box-blur, I basically want to fake blur my texture through some kind of bleeding process of the colors from one pixel to another. Basically…
hey there PC Decided I needed to abandon my generalized WIP thread and create a thread with more focus to possibly get more feedback. If you don't want to read my entire post, scan the orange text for summary :P. At the time of posting, the most recent progress can be seen at the bottom if you'd like to just skip to it.…
Hi all. For my final year project for university, i looked at the progression of visual realism in racing games and how developers have gone from games such as pole position in the 1980's to Gran Turismo 5: Prologue in 2008. So i modelled three cars to show the progress through the generation from all the research i had…
Hi all, https://Clara.io, the online 3D modeling and rendering web app, is pleased to announce that we have just officially launched V-Ray rendering and our new 3DStream render embed technology. The full details are in this blog post. Clara.io has come a long way since we first launched in beta back in August. This is a…