hello , I wonder if it is possible in Maya 2012 on a model to remove any bones and keep the skin. I would like to import my model into a rendering engine but this one does not support the model with bones, then I would remove them by keeping the same position in the model. sorry for my bad English, anyway thank you in…
Alright so I downloaded the .zip file from the website (http://www.anderslanglands.com/alshaders/downloads.html), which allows me to use a new material called 'alSurface'. But appearently there's supposed to be PRESETS that you can use on this new material (Example: MtoA 106 | Car Paint with alFlake | using Arnold with…
Hey guys Here's my submission for the 2013 internship. Model needs some small tweaks before I submit it, but it's mostly finished. Oh this is rendered with 2048x2048 textures btw. Final submission will be with 1024x1024 textures. I entered last year but didn't hear back from Arenanet, so here goes... Round 2! Fight! All…
The 2017 International Motor Show in Frankfurt is getting closer and I want to present my own version of the Ferrari / Pininfarina expo stand. I actually tried to send this concept to Ferrari but it is almost impossible to get in touch with those guys. There is no "fan" e-mail on their website...it is all corporate.…
Hey guys I use maya 2015 and when i create a Point light and start to move around in the view port,it will crash Maya. i don't know why i have my graphic drivers update to date. Do i need to a service pack or anything to fix it?
hello i was watching a maya 2013 tutorial then i came up with this problem: when i select a vertex from Right View the vertex's behind it doesnt get selected so i wanted to ask how to make it like that? i know its a ridiculous question but its bothering for me for not being able to do like that. thx and sry.
Hello. So I've encountered a bit of a problem here with max. Never had it before. I'm modeling this bike and the viewport keeps showing me these wireframe ghosts of Christmas past. I attached a screenshot of what I'm talking about. I am running 3Ds Max 2012. Viewport is set on Nitrous driver. Any help would be appreciated
I remember when seeing a demo at GDC the viewport background in 2012 had a gradient, like that in maya or mudbox. is there a way to set that in max? EDIT: and while im here, ill ask another question. is there a way to have 3ds max show thumbnail previews in vista? the computer that i use that has XP will show a thumb of…
I'm having some problems with the lighting in Max 2010. The problem being that everything appears to be way too bright. With no lighting within the scene and all the settings at their default stasis, this is what I'm getting from a standard render; The render looks the same with a skylight within the scene too. The funny…
I have been having a lot of trouble with rigging tutorial as I can't seem to find any good ones for modern days. I'm using Maya LT 2018. I don't like the auto-rig so much. It's great and all but it's limited right now. I need to be able to create a human character rig and a first person arm rig for a game in UE4. Does…