3dloaded is seeking talented individuals for the following open spots to join the team as we are currently in the process of creating our first horror TPS game. Basic Details: Genre(s): Horror, Action-Adventure, Third-Person Shooter ESRB: M - Mature Mode(s): Single-player Platform: Microsoft Windows Note: This is a…
I'm collaborating with a friend on some scripts for 3ds Max (tbh he's doing most of the work, I'm just testing and offering crits!). I'm wondering how others are prepping their UVs for baking? I make all my unique UVs first, then I mirror the model, and duplicate any parts that will have overlapped UVs. Then I pack. I like…
Hello everyone (translation via google), there is a need to make the destruction of a building on a mobile device (when a projectile hits a collider). Conditions: should be optimal for mobile devices, the building should have a baked lightmap. From the ideas of how this can be realized, I vivel 3 ways: * 1 - duplicate the…
Hello all, I'm not sure why this is, but when I am trying to view my Substance Designer creations in Toolbag 2, I was under the impression that we could just use the actual SBSAR file in TB2 and get a 1:1 between different programs. I'm aware that the shading models between different PBR setups could be different, which…
I am looking for someone to make some simple low poly 3d chibi style models to replace the 2d art currently in my fantasy SRPG. I don't care what format the models are created in as long as the source files are provided, as well as exported to .x for use in game. 2 chibi models ( 1 male and 1 female) uv unwrapped,…
HI all, got a bit of an issue. I am trying to export my Highpoly from Zbrush straight in to Substance Painter to bake on my Lows and I am having some issues. Below is what comes out. I think it might be a scale issue but when I import it in to Maya, the highs match up perfect with the lows. I would normally bring the highs…