Hi, Im looking for a tutorial on how to use this workflow because I cant find any information. Any level would be great (noob level preferable). Thanks very much.
I bought the next gen texturing tutorial Found here, a little while ago and decided to watch it to get my texturing workflow down. I noticed that this piece has 7 different texture maps. This seems like too many for the size of this piece. I am not here to bash the artist, but I need to do things right, or its all…
So I found this article in Vertex magazine on NaughtyDog's Tilable Decorative textures by Jeremy Huxley. Before I start trying to figure out my workflow for creating a texture like the attached I figured I would ask for some insight as to how I shoud go forward. Could anyone recommend a good tutorial or suggested workflow.…
I was looking at Kevin Johnstone's tutorial about using the grid in max and making Lego type pieces. He said he used the bend modifier, but I am having trouble how he achieved both domes using it. Any idea on how he did it?
Yeah I would suggest just modeling those cobblestones in the traditional way. Here's a tutorial for the same kind of idea: http://wiki.polycount.com/wiki/TilingRockWallBeyer
I just bought a Nikon D3100 DSLR and i'm planning to go out on some texture photography. Do you guys have any tips and/or links to tutorials regarding the best workflow for this? I'm planning to shoot some photos and use Substance Designer to create tiling textures, as well their maps. Is there any other tool that you guys…
Anybody have any tutorials on how I can get started with high-poly 'image reference' modelling in Blender? I was wondering because I saw this video and I want to model a shoe for a game, based off an img ref & in Blender. I know there's a lot of resources for Max on here, but I was wondering about Blender in particular.…
hi finally a new tut. it is another shorty with 10 minutes. check it out, if you are interested in the basic settings of the 3dsmax preferences. target audience: -3dsmax beginner -game artists coverage is: - 3dsmax basic preferences - 3dsmax Main UI and Navigation - Units preferences for high quality rendering and stuff…