So I found this article in Vertex magazine on NaughtyDog's Tilable Decorative textures by Jeremy Huxley. Before I start trying to figure out my workflow for creating a texture like the attached I figured I would ask for some insight as to how I shoud go forward. Could anyone recommend a good tutorial or suggested workflow. I'm just a bit confused as to where to start..don't want to spin my wheels wasting time.
Thanks PPAppy
Replies
We have some tutes here about sculpting enviro textures. Might give you some workflow ideas.
http://wiki.polycount.com/EnvironmentSculpting
More here, about planning modular environments.
http://wiki.polycount.com/CategoryEnvironmentModularity
Thanks for the info.
Eric,
That's great info. I think I'll go through some of those tut's. After which I'll take a shot. If I get stuck I'll post my progress. Thanks for your input
Thanks for the info.
Eric,
That's great info. I think I'll go through some of those tut's. After which I'll take a shot. If I get stuck I'll post my progress. Thanks for your input
Thanks for the info.
Eric,
That's great info. I think I'll go through some of those tut's. After which I'll take a shot. If I get stuck I'll post my progress. Thanks for your input