To
support our dynamic team in Wolfsburg, Germany we are currently seeking a dedicated
3D Operator to work on freelance
basis. Responsibilities: - production
of polygonal meshes from low-poly as well as high-poly modellings (softparts) with
corresponding UV-layouts - production
of softparts for real-time sceneries in…
Just wanted to see if anyone here has some good advice for buying a CHEAP but decent digital camera for gathering textures. Something I can build HDR images from for lighting, and good color accuracy. I'm poor however, and naturally that's gonna affect my purchases. Ideally under $500.00 for camera and extras (tripod, etc)…
I have a annoying rigging problem to do with stretchy spline IK but this possibly affects other stuff.. Essentially ive made a mechanical arm rigged up nicely and theres a wire/cable that leads from the last piece to the 1st, on this ive added a spline ik that stretches so the wire doesnt bunch up... Now the problem is…
So we are working on a test scene for an iPhone game and we had some questions having never built a level for the iPhone before. 1.How should we go about breaking things up modularly so that we can use them in other scenes 2.Any recommendations for texturing a scene such as this, the style of the game will be very…
Hey guys I got a point light system set up in my scene which is able to move when its in game mode. I was wondering if there's anyway of getting softer shadows with point light. I know Point light (just like Maya) is really expensive because of it being Quadratic so it mimics real world light physics. And I know its super…
So about half a year ago my friend tried out blender and got me very interested in 3D modeling (although he himself gave up after a few weeks due to his lack of english which made searching for tutorials very hard) and i started to do a bit of modeling myself and watched some tutorials and so on. Now ive been thinking…
About Me: My name is Richard Greenlees, I am a 27 year old IT consultant from London, specialising in Business Intelligence and Data Warehousing. 3 years ago I started teaching myself Java and a bit of C/C++ by developing roguelike games and a Quake 2 client-side bot. None of them were intended for anything other than a…
Sledgehammer Games, developers of Call of Duty MW3, is hiring! Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top…
Alright so...hmm, where do I even start with this I am realistically (not counting my chickens before they hatch but I still have to set things in motion regardless and think about things) facing a move due to a potential new job (cross your fingers!) It's a great opportunity, a dream come true, and I couldn't be more…