This opportunity is now closed as the position has been successfully filled. Hello everyone, I’m Rémy, founder of Naos IT, and I’ve been working on a video game project for the past five years. We are now entering the first phase of prototyping, which will focus exclusively on gameplay development in Unreal Engine 5. The…
The base movement is not bad, it just depends on what your going for. The movement seems very linear/robotic like. You might want to add some more smoothing. Although its a very abstract scene with a skeleton, so rigged/linear motion could work. I made a short film awhile ago that had some dancing skeletons as the credits…
Are all the polys on the low poly in one smoothing group? I cant tell what app you are using from the screenshots. From the model shot it looks like you have different shade groups. in Blender it is select all polys and shade smooth. Try recalculating normals. Simple stuff but you never know.
Hello everyone! I'm currently working on a female character with the tiny amount of free time that I have and I've run into a small issue that I'm hoping someone can help me solve. As I rotate the model I notice some very strange grooves and bumps in my characters breasts that I can't seem to smooth out with the normal…
Hey guys - I was testing out MayaLT to see how it behaves for Dota2 asset creation and noticed that one of the default options of the program might cause an issue. Basically the 2013 release of Maya introduced 3 new options for mesh smoothing calculations (some of them are actually very cool in specific scenarios), with…
Heya, I'm working on the Environment Artist test that Splash Damage put on their website recently. It's mostly to test myself and hopefully get some feedback from them with this. Here are some rough build ups to start with. For the moment I have one question, besides some possible feedback and tips, about what you'll see…
I have a few questions for game modeling processes that I just never could clarify, partially because I've heard different things for each question from different tutorials. 1) I've heard from different people and different tutorials that when modeling for games you put your low poly mesh on the outside, conferencing the…
So Ive bee working on some stuff and have run into some issues. The biggest being that the export doesnt seem to work right. When Im in 3do and finally have what I like, I hit the export button in the top left corner (is there a different to export that Im not seeing?) and get an export dialogue. When I enter in what I…
This what i said "smooth cage and solid" - skewing tells baker how to treat with part of mesh - to bake it with smooth or solid normals. So yeah, i tried it
I took a look. You simply don't have enough resolution in the texture to support the detail. If you examine your UVs you'll see that this part is only using a small fraction of the UV map. At a 1k texture resolution, there are simply too few pixels to get a smooth transition across UV seams. The solution in this case is to…