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Splash Damage Environment Test

Heya,

I'm working on the Environment Artist test that Splash Damage put on their website recently.
It's mostly to test myself and hopefully get some feedback from them with this.
Here are some rough build ups to start with.

For the moment I have one question, besides some possible feedback and tips, about what you'll see in the third image.

sdenvtest02.jpg
sdenvtest03.jpg

smoothing.jpg

My brain is struggling with how I need to set up the smoothing groups.
I am taught to change smoothing groups when the corner is over a certain degree.
As in this case going from the top of the side walk to the side of it.
But when I put in those polys by chamfering the corner, I get confused of how I need to divide the smoothing group.
As you can see it's currently 1-2-2, .
Is this correct? Or should it be 1-1-2 or 1-1-1?
I have the feeling this is a stupid question that I can easily figure out somehow.
So I have tried to find some answers in the polycount wiki and other places on the web,
but I can't seem to find something that makes me go "aaaah k, like that".
If possible, It'd be great if I would get some tips on how I can figure this out in this and other situations.
I've managed to do this kind of thing on my own little projects, but seeing as this is directly for a game dev studio, I'd like to get it right.
And for any other future models I make, of course.

edit: This already cleared up a couple of things.


Thanks in advance!
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