Hey Everybody, I am just working on a project for uni and my friend recommended this site to gain some feedback and critique. Any feedback on the animation, lighting, shots and the environment are greatly appreciated. If you have any question feel free to ask, I will reply as soon as I can unless I am sleeping under my…
Hey Polycounters , I just finished up this personal project and though I would post it here for some feed back . Any comments / crits are more than welcome. Thanks ! Specs : Rendered in toolbag 2 19.5 K Tris 4K Textures (4096/3200 to be exact ) Modeled in Max/maya and zbrush Texture masking / base textures done in DDO,…
Happy to share this project here called the Alpha Rex back from last year. I made this with the intention of understanding how the pipeline works from a 2d design to 3d workflow. I started by sculpting the Alpha Rex in Zbrush, blocking in and finding the design. I did some light texturing in zbrush as well but I found Mari…
I am currently working on a Spider-man Project- This is what I have so far. I am thinking of recreating him because my understanding of edge flow has gotten a lot better. He has been modeled in 3d studio. I need to learn how to take a zbrush model and bake the textures into a uv map. Work in progress. Its my first model…
Hello folks, I've had a dig around but I was hoping to get a broader idea of how commonly people use max's project management features? So, who uses them and how does it go? Who uses the vanilla features and who uses some scripted solution? Cheers! cw
What's the best way to blend seams in textures and is there a tutorial out there you can point me to? I have access to BodyPaint, Photoshop, and ZBrush only. The only tutorial I have for BodyPaint doesn't cover projection painting using actual photos which is what I'm using. Help would be nice.
Hello everyone. I recently finished up my final project for uni. A small environment built in UE4 using handpainted textures. Here are the screenshots. I Would love some critique and feedback so I can improve the scene further before I put it into my portfolio. Thanks all!
Hi, I'm currently employed full time at Frontier, working on Elite:dangerous. I'm looking for a fun project to work on in my spare time. I'd prefer to create weapons but I don't mind doing some props as well. Portfolio: http://joostvanhoutte.com/
I have updated my plugin with a couple new features. You'll notice there are a few more buttons! These new buttons will hopefully reduce the amount of time spent browsing for commonly used files and get you sculpting faster. There are two main things these buttons do. Store and Load Ztools and Zprojects to be quickly…
Hi! We are looking for 3D Generalist/Enviro Artist to join our team and help us in creation of colorful assets for our world. The position is a full-time contract (or close to), at least for 2 months. Your main responsibilities will include creating 3D assets from concepts, unwrapping UVs and baking textures where…