My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Love it, congrats on finishing! Though I would love to see a bit more backlighting on things, the color is so extreme it's a bit monochromatic. For example, the cool shadows give this kind of shot more visual interest: https://www.deviantart.com/arsenixc/art/Small-Japanese-provincial-town-sunset-after-rain-926914033…
Hey guys, Since I was getting some feedback in the other thread, I thought I'd better move my questions into a new one to avoid clutter. Question 1: With the Absolute/Relative type-in transform fields (far right of the Status Line by default), it doesn't display the values of the current selection. For example if I select…
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
I was not allowed to use Substance Painter or any high res mesh baking. No use of props either. So this is more so a showing of color and layout. :) Currently how the map looks. Original BSP block out. The floorplan changed but the mesh dimensions stayed the same. again below is the current project.…
2: The specifics of the your renderer make a difference but if you're using a double sided material it's not going to backface-cull any geometry which means you're processing more than you can see and that's bad. for thin stuff - glass panes, cloth etc. its a good idea. otherwise, stick to a single sided material
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
"Does it matter if I draw digitally or it's better with pencil and paper?" IMHO you'll progress about 10x faster with paper, as digital is nowehere near as accurate and responsive. And you can always have a tiny dollar store sketchbook/notebook on you, as opposed to having to carry an absurdly expensive and fragile digital…
So, I know you have taken this back to Zbrush (which is probably for the best anyway) but I've got a few tips for the Blender workflow if you want them. First, use the multi-res modifier instead of sub-surface. multi-res subdivides the mesh in the same manner but it also provides for manipulation of the subdivided mesh in…
Hello all! I'd thought I'd share with you a personal project of mine, with the ultimate dream goal being to work on it throughout my last year of college in hopes of having something tangible (and fun!) to turn into an indie game. A quick overview of Salt War is a multiplayer, third-person shooter that pits two teams of…