Hey everyone. I'm attempting to make my first human character but a little stylized rather than super realistic. I just wanted to get some feedback on my work so far and perhaps some advice on how to sculpt clothes and give more life to my character. I had in mind for her a leather or perhaps latex pilot suit. :) pics link…
Latest Update: __________________________________________________________________________________________________________ Hey Guys! making it short. So I was thinking of creating an Ice version of Diana since she has a infernal skin already i thought it would fit her. I am still at the concept stage so right now I am still…
hey. i just wanted to know if there are any helpful plugins, mel-scripts or other tools that ease the workflow a little. i'm quite new to highpoly modeling so i'm grateful for any help i can get. i mainly model environment objects so if there are specific tips for mechanical stuff that would be cool. while browsing pc i…
Hey guys, Although I can't compete for a winning position due to my contractual obligations with Riot, I'm still going to enter for fun and give it my best! I'm going to be doing a redesign of Fiora. At this point I'm thinking of combining a kind of neo-gothic style symbolism with the chunkyness of monster hunter for her…
Hey there! I'm bringing my textures into Unreal along with my static mesh that has various materials. I’ve run into a problem where applying the glass textures and setting them to translucent messes up the hinges on the model. The UVs are all good and everything looks fine in Substance Designer, but once I load the…
Current skin pores make her skin look too "grainy" at the moment, and it's overall a tad too strong. Look more at some photo references to see that the size of the pores and skin details vary a lot on the face. It's also a good idea to completely desaturate photo references to black & white and play around with brightness…
Hey everyone, I appreciate your help! I experimented a bit, but I'm curious about how to achieve the refractions in the glass. I attempted to apply the texture to a flat solid mesh, but it appears too flat. I'm aiming to create the look of glass blocks. What would be the best way to model this? Should I go for a solid…
finally took the time to start on the gloves I'm working on getting those folds to look nice. I did some small changes and fixes here and there worked a bit more on the face. I also retoped the face and had maya crash on me with auto safe turned off and no save in the progress so that was a lot of fun. For the topology I…
WOW, so much good stuff this week! I had a little bit of time to do a 1st pass on a real basic kick. I'm gonna have to find a moment to do some over the weekend too! [vv]137546646[/vv] @ _adamturnbull Hey, this is looking awesome! I really love the whipping movement of the arm as he spins his body into the kick, that feels…
Oh the relaxing and almost euphoric feeling of winning your bids on EBay is nice. The feeling of frustration and irritation of some of the issue there is very disturbing & obstinate. I recently sold some games at a local consignment/thrift store, the first store I checked with the Lady got hostile when I told her they were…