I am developing for mobile and to make the game run on lower spec mobiles, I was only going to import bones/rig for the main character. There are other humanoid characters in the scene which do move about and are rigged already in my 3d app but since they wont be controlled in anyway by the player in the game, I just…
I want to pose a single subtool, therefore, I used ZSpehere rig with Adaptive skin. But it removes the UVW. Is there a way to pose a single subtool using a ZShere rig and not remove the UVW? Transpose master only works on multiple subtools. Steps I used: 1) - Created ZSphere rig 2) - Attached Mesh in Rigging menu 3) -…
Hi Guys, Need some advise on building a skeleton / rigging for a character that has separate apparel items on him. I'm comfortable enough creating skeletons and rigging for characters,However My new character has a lots of apparel attached to him (Rucksack, Holster, pouches etc) and unsure on how to build the rig with them…
Hi, I've just learned that it's better to rig characters in a relaxed pose since it gives better deformations and it's also easier for the 3d modeler to sculpt the character in a relaxed pose. But when I'm working with motion capture the standard pose is till T-pose, since it makes some of the technical parts easier.…
Hey out there, So I've been trying to replicate these wings for the final part of my project in UDK, and I keep running into walls. Here's the video for reference. The wings appear at roughly 12-13 seconds in. [ame=" https://www.youtube.com/watch?v=TZ3tgQc_t78"]Xenogears FMV - Weltalls Transformation - 13/25 -…
Greetings everyone . I've finally decided to try and go towards the game industry, for now as generalist. I think that for my portfolio, knowledge about the process of creating weapons could look nice, instead of only a simple props, so I gave it a try, and here's my high poly Kingpin B.P. from the game Star Wars: The Old…
Hi everyone, first serious post here. I started my school in 3D animation in September and we will have to create an actual game at the end. And because a love the TV show Supernatural, i'm going to create one based on the First episode of the seventh season. So here's what i have so far So i'm starting this W.I.P with the…
Oh hai... Mostly looking for input and feedbackish stuff on this little project of mine. Modeled in 3DsMax, built up in UDK (unreal3) and textured with photoshop, mostly with RGB masks. I've been fiddling about with this for about a month worth of time (though in reality it's been in my hands for 2 months I had school…
Hello ! This is my WIP post. I found a free rig that inspires me for some animations :) It's just to know if this would be an issue or not if I use it. Rig: https://cubebrush.co/olenka/products/1tsmhg-IxZj/free-rigged-fantasy-character?view_as_purchased=false