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[ZBrush] Rigging with ZSpheres removes the UVW's after creating Adaptive skin.

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OccultMonk interpolator
I want to pose a single subtool, therefore, I used ZSpehere rig with Adaptive skin. But it removes the UVW. Is there a way to pose a single subtool using a ZShere rig and not remove the UVW? Transpose master only works on multiple subtools.

Steps I used:

1) - Created ZSphere rig
2) - Attached Mesh in Rigging menu
3) - Create Adaptive Skin (with no subdiv or dynamesh)

Result UVW removed

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