This is a past practice project which I based on 1950's underground open mic scene, that I am now revisiting. I figured this would be a nice look for my portfolio. My goals with this project were to create a small scene that focuses more on the texturing/lighting side of the art spectrum, but still have some interesting…
Hello, still alive though time has been running through my fingers. Managed to do some pushes in some different aspects: * Experimented some with a shader in Unity to get a black and white look * Adjusted the model some, though very roughly, mostly mapping to parts of the existing textures. Of course, added skulls and…
hello I am making a character for animation and have made his head in one scene file. I have heard that you should really be referencing things for animation projects so that I can edit the character in his own scene and have his references update in all the animation scenes he is used in. I was wondering if there is any…
anyone got a clue about this? It's really starting to wind me up Max 8 : Scene B not finding certain x-ref objects from scene A - they DO exist, the paths are spot on, the names are spot on. I know that, cos they always used to be there. And suddenly ... not. I'm guessing this is on an object level rather than x-ref…
From here I have started to mess around with what I might want the scene to be in the end. I went into this new scene pretty much open. I just wanted to get certain things working properly and ultimately start fleshing out a landscape eco system that i could just swap out assets and cut down on the time to create images…
So this was the basis for the Venice scene: http://i.imgur.com/IYvyXIC.jpg Originally the only screenshot I showed was this one: http://samibashir.files.wordpress.com/2012/09/venicefinal1.png?w=1200 as that was THE scene. It was only later that I decided to use other images from the level in my port since I made it run…
Hi! Cool that you keep chipping away at this scene! Some thoughts: Lighting-wise, scene is a bit swallowed by the volumetric fog. In the concept the light comes in more from the top, sort of putting a spotlight on the center and the indirect lighting seems to be stronger. I think re-lighting the scene with those aspects in…
____________________________________________________________________________________________ PLANNING The intention of making this scene was to practice visual storytelling and practice static lighting in Unreal. I had little to no intention of making it very dynamic or interactive, however I would want it playable at a…
Hello. I have a sci-fi game in mind. The screenshot shows a very rough model of a corridor scene that I made in Maya. I want the scene to look as if the white parts are glowing and illuminating the entire corridor (the walls will be having a grayish texture). However, I am not sure how to apply the glowing effect and make…
load of old shite spoilers I like tom cruise, I think he's done some good acting (vanilla sky, last ham-urai). But isn't it about time he moved on and became a scientology priest or some such thing with his life? Seriously, he was like jesus born again in this movie, and what gives with the weak (don't hurt me in real…