That works if you're making spruces and such. Try making a scots pine, now that's hard :P Anyway, 300 DPI displays would surely help with the shimmering effect when using needle billboard textures. One can hope displays like that are standard some day....
I'm trying to make a material which has a number of stones inlaid into a floor. I'm doing a diffuse bake to get different color values of all the components involved, and I'm keying the RGB values of these colors so as to create three masks. One of the channel masks is white for stone, black for floor. Another mask…
one thing that will really help is making the part of the grass that meets the ground the same color as the ground or making the ground the same color as the grass it meets.
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Hello! It's likely that this issue is caused by mismatched UV splits and hard edges. Below is some documentation to help you determine what the problem is and what solution may work best. Review the information, test some of the solutions and if the issue is not resolved then try posting additional information about the…
Say I model pigtails with a unique tapering. I make the mask growth the root on the pigtail model, have super long fibers, BUT. Have the fibers grow inside the interior of the mesh and follow the inner outline of the mesh? As it when a fiber hits the edge, it will bend down. Would this be possible with z project? Because…
Is there a way to make paint not to fade out at the edges or angles and to be as crisp and intence as at the middle of the geometry. So if i dont want to rotate my mesh and have not blurred paint at the angles. here is the video showing the problem https://www.youtube.com/watch?v=_aDHk-anx1g&feature=youtu.be
I've noticed when trying to get nice detailed renders of a character I'm working on that the mip maps are making it look very flat from distance. Because I have a lot of materials it's a bit annoying to turn all of the mip maps off. For the Marmoset guys: Is there/could you add in a future update a global way to disable…
Hey guys, what are ways you think one can make online education cheaper but profitable. My thoughts are going along the lines of this. Geared towards 3d character artists Online school of some sort Monthly subscription fee Program and levels- with assignments So for example basics of anatomy series Then you upgrade to the…