If any of you are wondering what Rengar looks like now, here's the link to my Illustration of the new Rengar VU I am making. http://polycount.com/discussion/193500/riot-art-contest-2017-rengar-visual-update#latest
Hello everyone!I need to move environments from Unity 2017 to UE. If you know the UE engine and are ready to make money - write to me an email gamewarming@gmail.com Scene examples - https://www.artstation.com/artwork/nQxJNE or https://www.artstation.com/artwork/8ewmRq
Hey guys i found this on artstation https://magazine.artstation.com/2017/09/design-life-mars/ Do you think this could be the next concept for 3d environments as well? :open_mouth: I have planned for how life on Mars could happen way before such a challenge xD
Yeah yeah, "another AR 15" but in my defence I started this project 3 years ago, 2017 (not continuously! A lot of breaks in between, didn't really work on it in 2018/19) and, it's white. basically a totally unique gun you guys. Artstation for more renders | Sketchfab for download
Here is the Human shader pack solution for Unity 2017.x (PBR, Non HDRP) Ready to apply to your game characters Skin, Eyes and Hair. http://https//assetstore.unity.com/packages/vfx/shaders/human-shader-pack-135145 Video https://youtu.be/cuO4XtvMTZQ
As I write up more of these I find that I'm running out of words to describe the animation process :/ Any feedback you might have on the article please feel free to shout out it! Enjoy and happy animating! https://www.thebrokentangent.com/news/2017/2/12/post-4-improving-upon-a-taunt
Just finished a write up on my site where I break down my process for animating a ball bounce with no squash and stretch: https://www.thebrokentangent.com/news/2017/3/6/post-2-bounce-with-me All feedback welcome! Looking to do more of this type of thing in the future :D
Weight Maps are discontinuous,
one-dimensional Vertex Maps holding weight
percentages. Although primarily used for Rigging, in this video I create a
weight map and use it to aid in texturing a mesh. http://www.pixelfondue.com/blog/2017/3/28/modo-using-weight-maps-as-layer-masks
So it's official. https://www.theguardian.com/technology/2017/mar/30/uk-games-companies-leaving-brexit-vote-eu-workers the study cited by that article http://ukie.org.uk/brexit I'm curious about story from those with boots on the ground. what have you all heard or not heard so far?
Waaaazzzup! 2017 is here and I'm changing this thread into a more "whatever I do and learn thread", of course with 3D as focus. /Kihlstrand EDIT: Reuploaded all the images, smaller in size and optimized as I realized that hadn't done that. The thread should load much faster now. The first images of august 2016 and forth: