And you can click on the up/down arrows to the right of the numbers. You can change how much each click represents (whole numbers, 1/100th, etc.) in a couple ways: Spinner Precision: http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-86205F0D-6143-432A-B0D4-5CCC4DB2699F Spinner…
I'm a little curious how the retopology tools in 3dsmax > Graphite Modeling tools stacks up against the retopo tools in 3D coat, Zbrush, Blender and TopoGun? I personally haven't explored much beyond 3dsmax + GMT + WrapIt and I wonder if these are really any faster. I wouldn't mind trying them out but it would take weeks…
it is a known issue that 3dsmax normal baking results are meant to be used in the offline renderers, which work slightly different than viewport renderer. Hence in 3dsmax bake result will always look good in "renderer" (ie material editor, or straight rendering), whilst have glitches in realtime viewport. And sadly custom…
Heyo So I'm not much of an xref user or environment artist or a fan of 3dsmax. However, here I am trying to figure out how to re-direct some xref paths in an environment in 3dsmax. I've changed some of the paths in the Asset Tracker but there's a bastard child at the bottom of each Xref that doesn't conform still. This…
hello I'm looking for a solution for some days already without finding answers. I made a project scene in 3dsmax for a test. (real time) I realize textures from zbrush, 3dsmax and xNormal. I have 15 textures in 1024x1024 and I have to gather to be a maximum of 6. (Max size 4096x4096) So I want to know how to collect 4…
Hi, We are looking for a 3dsmax (or Maya) and UE4 animator able to rig and animate realistically different types of mammals. Required: - proficient in 3dsmax (or Maya). - proficient in UE4. - able to communicate in English or French - can work remotely Bonus: - You are based in London This job could lead later on to a…
so recently ive been trying to make normal maps in zbrush but ive been having some trouble. ive got my base mesh ready and unwrapped in 3dsmax, i export it as .obj and i start sculpting it in zbrush, but when i go to make a normal map with zmapper the texture comes out in tiles. how can i get a normal map in zbrush to fit…
Hi I am not sure but is possible to expand by a polygon range the uvgrup border in an already made group subdivision? like that the other border from the other group? in 3dsmax when I exported the model it was supposed to split the two maps but instead it got slided one of the border in the other supposed area of the inner…
Ok i guess we can close this one ^^ What to take away from this: 1. This Script will destroy all your hard work http://www.scriptspot.com/3ds-max/scripts/3dsmax-uvlayout-uvpipe-mod-by-miauu (until the autor updates it) 2. This one won't http://www.scriptspot.com/3ds-max/scripts/uvpipe-mod-by-norman3d (worked with 3dsMax…
@almighty_gir This is because the Stingray game engine doesn't support bool values in its graph (it abstracts it away to scalar and vector2-4). And the shader graph needs to be compatible with that engine as we transfer materials, including graphs, over to it. The 3dsMax DX UI only supports check-boxes for bools and not…