Edit: Thanks very much to all who answered my call. For the moment the position has been filled. Hi there. Any aspiring chicken farmers here? I'm looking for something rather simple actually: I have a few drawings of cartoony chickens, which I would like to turn to 3d. The end result does not need to have colors or…
http://kotaku.com/5484553/a-number-of-boom-blox-developers-let-go On one hand its their business to run as they please. But on the other hand, I hate that they can offer people full time employment, find out that they can't sustain their business and get rid of them. Just hire contract or do it right the first time...
I'm learning the basics of 3dsmax poly modeling. I want to apply the soft selection falloff only for x , so if i selected a vert in the middle of sg, the falloff would only apply to the vertices on the left and teh right. Hope you can understend what i mean... I'm not sure if its possible.
Hi everyone I'm developing a character that I want to be covered in this type of flesh - I love how there are all these tiny little folds of skin and blisters, etc... I would love to cover my guy in stuff like this, but I'm not really sure on how I should proceed.. Is this just something that I should spend the next month…
I have directly started modelling character in 3ds max . I want to create a character with good topology which I can further use for animation if required. But I am having a hard time creating one . This is how long I have came now . I am not getting good edge flow on my model. I have started getting to much confused , as…
I'm arguing the case for something I'm about to work on, and I'd like to make sure I have my facts straight beforehand. As I think I understand it, game engines generally store blendshapes as an offset delta for vertices that are affected. So a vertex will have a vector and a magnitude if it contributes to the blendshape.…
Hello, I'm struggling to model the parts highlighted below: For the joint (right square) I have to make the shape around the hole flat while keeping the center cylinder smooth but I can't manage to do so without triangles or n-gons. For the indent (left square) I've ran into problem with Turbosmooth as when it is applied,…
hi i am graduating the art institute of california - orange county in 5-6 months and i am posting what i have so far for my portfolio. i plan to have 3 environments and 10-15 props completed. *the first scene is an underground basement of an under construction building. 3d max. * the second scene is an outdoor middle…
I have collected a bunch of photo references which I would like to pay to have made into illustration concept art for a PC game. It will be for modern day urban fighting game based on a real place with contemporary human characters. No monsters, mechs, cyborgs, fantasy landscapes or worlds. I just need ordinary people in…