https://www.youtube.com/watch?v=F1eyzCDvV7Y I absolutely love this tutorial, Alexandra gave us a ton of amazing tips and workflow advice when it comes to creating your own stylized environments. There is a ton to learn in this video so I hope you guys enjoy it. What do you guys think?
Modo selections style in 3ds max. Assign a hotkey(or button), select 2 verts/edges/faces woth desired gap between them and start pressing your hotkey. :) http://www.scriptspot.com/3ds-max/scripts/step-gap-vertedgepoly-ring-like-modo-selection Why I can't embed the video ?! :)
- I have Regularize and quite some of the other poly functions from the modelling ribbon in my right click menu, hate the ribbons. - Same with select instances and select similar - Super smart create on space, this one speeds up workflow the most for me. Also a few other ones (not necessarily for games, more general…
I was wondering how I can make these textures look more realistic. I’m not done painting this but figured I’d come on here and
get some advice. I am in Substance painter right now using a neutral lighting
set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting
through the window.
Hey, I made my first plugin it's suppose to make sculpting faster. The current features are: -Extracting a mask without out thicknes and without the ugly rough edge. -Making a duplicate of current subtool and makes it ready for an insert brush to be used after that you hide hit a button to delete everything except for the…
we're looking at using morph targets for character facial expressions- the coders want us to split off the front of the face so that it's a seperate model (so that they only store vert positions for the face) sounds ok to me, but I'm concerned that the head being 2 seperate meshes will cause a nasty seam down the sides.…
I really like it so far, I think you've nailed the 'living elbow to elbow' part! The environment feels closed in and claustrophobic, which I think is what you were going for? You could darken the skybox a little and perhaps play around with the emissive of the bridge, maybe increasing the glow intensity a bit. I also feel…
Hi fellas, i have an issue that drive me nuts and really need some help here. I work on a head -bust with an open lower neck area (creased in Zbrush). I exported SD 5 to Mari, and painted my Albedo and projected the Multichannel Displacement Maps. So far so good. When Iam importing the Mari Displacement maps to Zbrush on…
Yup - think of exactly what you just spelled out as the problem, and therein lie the solutions. You've got complete control over the UVS, so make the back a bit smaller if you want. Make the front plane of the nose a bit thinner so that you get the sides to fit too.
Right, this will be my first attempt at a realistic full body likeness so any crits and tips will be really helpful. Finding it a little tricky as her body shape changes a lot depending on whether she's cutting weight for a fight or not. I'm going more towards her fuller body shape. I think her nose changes a bit between…