i've been doing a little side project for fun, consisting in modeling and texturing a scene from an horror PS1 game. Studing how a "demake" works has been tons of fun, and designing this scene also taught me something about composition (since i'm still a student for all of that) P.S. The resolution has been a bit…
Hey! I don't know too much about fighting games, however during my search, I stumbled upon this guy Sodom and super liked his look: image source: https://capcom.fandom.com/wiki/Sodom Not sure yet about exact technique, leaning more towards low-spec, perhaps just hand painted. Target engine: Unity? Rigged and posed. As a…
Hello, everyone! First time poster, so excuse my ineptitude at this, but I am in the market for something rather specific: I've been looking around for someone who could do a model for a character I'm working on. When it comes to this particular model, I'm looking for a robotic character inspired by the likes of Five…
A lot of your images are really dark. I understand it's in a cave, but in one of your images, more than half of the picture is too dark to understand anything. If you check out my reference images below, I feel the developers of God of War used blue lights and desaturated colours to make you feel like you were in dark…
I really like the look and content of your site! But why does the site open in a new window after the splash screen? And why a spash screen at all? It doesn't add anything but a cool image and an extra mouse-click. If this site is meant for possible employers then make the path to the content as easy and short as possible.…
Textures added. Definitely looks nice with the photos added. Haven't added the red wood texture for the Torii Gate yet but I'm not quite sure if I am doing it right. I apparently just grabbed the images from the site, e.g. cgtexture, and pasted them into my images. Should I have adjusted the images around to them appear…
Hey, so I'm trying to use the transparency feature so I can composite my render to a background plate, but there is this annoying 1 pixel white edge around my image that is not there when I render it with a background image. How do I go about fixing this, it's like the alpha channel Toolbag outputs is incorrect. For…
First bit of feedback is to upload your images to some kind of image hosting site (I use imgur) and then use the url from the image site with Insert Image. It will show your images in full size in your post, instead of being a thumbnail. Makes it easier for people to view your stuff. For video, use Vimeo, since you can…
I did some testing within photoshop, problem comes from photoshop itself. -If i copy whole image(eg gloss map all channels have same value) and paste into other image's channel(eg green channel), values are changed. -If i select one channel and copy then paste into other image's channel then it is correct. -If i paste…
I'm trying to link the 3DO automatic preview to the normal map I have created from a seamless image. This seems to work fine if I create a new nDo project from scratch, then drag my seamless image in and create a normal from that. If I then launch 3DO the preview works as expected and updates when I make changes to the…