I wouldn't say that that gamers are pissbabies, its very apparent from that reddit thread that many do have genuine concerns and want to see some resolution. Also they are the intended audience so this approach to promotion where they feel attacked isn't conducive to the games reception being a positive one. And I've…
Hello! I am a 3D artist, animator and graphics designer with 5 years of experience both in graphics design and gamedev. I'm looking for full-time, part time or even commissioned work. Portfolio: https://www.artstation.com/randomch1orine I primarily work in Blender and Paint.NET/Photoshop, though I also have extensive…
I have a couple things on the store. The first is an eye shader with parallax mapping that you can control the iris color, depth, and size with. These are exposed as material properties, so you just have to adjust a slider. You can also use your own textures. See the web player demo. Web Player Demo Asset Store Link The…
Hello Polycount! I am having an issue with 3DS Max and Maya's FBX exporting of stingray materials. It exports everything fine except it seems to be exporting Max and Maya internal cubemap files that it uses for viewport previewing of PBS'. It is exporting 3 textures in addition to the models textures. Here's a screenshot.…
Day8: After modifying the armor from it's initial design I was able to break down the polygon count from 86k to 60k by removing the 1st breastplate, arm bands, and the armored belt. I then created even more assets to place on the Samurai which did bring the polygon count back up to 80k, but with plenty more parts for the…
@Ged The normal map on the glass is a good idea. It's made in Unity but I'm willing to move if there are better tools for a night scene. @Meloncov I see what you're saying about the candle and the window. I originally wanted the light source to only be from the window and add the colors of the stained glass on everything…
* 3ds Max preferred * low-mid poly models (4-6k) * diffuse / normal /specular textures * we will provide concept art * quick turnaround For more info, please send samples to: info@LazarettoGame.com Thanks!
You're really missing what's difficult about making a game like clash of the clans. Making the art assets look like that is easy. You could use unreal or unity - it wouldn't matter. The hard parts are: * creating the network infrastructure so you can play against millions of people around the world * creating the AI that…
Hello Freelancers! I am looking for a 3D modeller to create assets and a small arena themed around Star Wars. The level is for a VR game called "Blade & Sorcery". I want it to be in this style: https://sketchfab.com/3d-models/star-wars-galaxies-edge-jedha-virtual-tour-e42ac27e06d34cf89fffe5cc47b8c39f Here is a simple…
Hello, I'm creating this post to gather information on 2D Mobile development. I'm in the process of creating my first mobile app game and I wanted to see if there are any differences from creating sprites in Photoshop or illustrator. I want to go for a Clean look something like Castle crasher but still have that pixel look…