Hey guys, I decided to give the High to Low poly modelling workflow a try with this model, a Walther PPK. I've made my high and low models but I'm having real difficulties getting my RTT to work properly. I've also explored into using Xnormal as well, as an alternative to 3Ds Max's RTT but I'm finding sometimes I get a…
Hi.everyone,I'm with Star Painters~ Star Painters has been a pioneer in game art outsourcing since its inception in 2008. Based in Wuhan, China, we have an experienced management team and a group of top artists who have received traditional art training and rich global exposure in the interactive entertainment industry.…
Hi everyone! This is the very first post ever on polycount, I finally got the courage to put my work on here and open myself to get some critiques. I'm a very recently graduated art student who realized her portfolio is definitely not enough for industry standards, and is now trying to make it so. My field of…
I started this project for a university assingment. We were given a mecha model on a cenery and we have to remake it's arms, do a retopo, texture and rigging. I already reached the textures step. Here's my progress so far: * This is the way we recived it: * My first step was to delete everything I wouldn't need, gather…
Hello. It is my first post here. I would like to know what are you thinking about this model I created it for our top down rpg project. the model is not finished there are still missing few details like lanterns the pub sign and stylized chiminy. The model curantly has 25k poly, the major backs are deleted. The picture is…
This is my first hard surface model for my class in school. I'll have more shots of it laters. The concept is an old one from James Hawkins his site is: www.hawkprey.com check it out! Im a noob so be nice :] Heres my horrible attempt at compositing it into a background image...it was a requirement for the class project, it…
This is the development thread for my 2D Project, titled Arclight Vanguard. It is a 2D fantasy RPG set in a post apocalyptic Earth after humanity is nearly wiped out by nature itself. Here I will be talking about the development of the game, including posting screenshots of the development and code I am using. Please feel…
Finally I can start this Project :) !! I'm trying to use Ndo2 as much as possible on this one, and since the BIG update is creeping closer it will be even more fun. :thumbup: The concept will be a guide. But since there isn't all to much hardsurface detail I will use other reference as well, to achieve what I want. The…
:) Hey guys I am a sound designer/composer looking to join a project My work can be found here at www.dannialvarado.com please email me if interested info@dannialvarado.com i leave you with a SOUND RE DESIGN - OF AN AC3 Trailer I did http://vimeo.com/60300314
Hello Polycount, I have been working on a mech for a school project. We were given 3 days to build the high poly, and this is what I have completed. I still plan on doing some more touch up work. Any crits are welcome. Concept My Progress