Good start for someone new to udk. I'm no pro myself but here are a few ideas. 1) Are these going to be ruins? Have they been there for hundreds of years? If so I would recommend taking a look at something like this. http://cghub.com/files/Image/004001-005000/4855/691_realsize.jpg Make sure the objects know each other.…
I gotta say, I love bungie to DEATH, they are a team of some of the best talent in the industry! I would be humbled to ever get to work with them and have wanted to since I was 15! But this trailer was definitely lacking! There was really bad art direction on this video in terms of the cinematography. The first shot you…
Hear is some stuff iv'e been modeling with what time I have while working my dead end job. I'd thought i'd try for it since, I'm moveing to seattle soon in the near future. so here we go. Lilith: http://www.xorgate.com/pad/DeltaBlue/lilith.jpg The Reaper: http://www.xorgate.com/pad/DeltaBlue/reaper.jpg Sludge:…
Im not sure about unity as an engine to be honest, but I guess I could use it due the fact its knowledge about another engine. As for Helder Pinto! yes! he most definetly nailed it! I looked through most tutorials and they was pretty bad but it was totally worth the money. Vol 1 and 2 are really really helpful, he does…
I use heightmaps quite a bit, they can be helpful for helping to change hues and shit in deep areas, or messing with it to help pop out some stuff that sticks up. I've tried running a find edges filter on normal maps before then desaturating it, it makes a kind of edge mask that can "sometimes" be useful. Often times i'll…
I have observed that the difference between using StaticMesh and InstancedStaticMesh lies in the fact that, in the former, every time a 3D object is drawn on the screen, it generates 1 drawcall (not counting the textures associated with the model). For example, if a wall that is part of a modular kit appears 30 times in a…
ArtStation Link Here: https://www.artstation.com/artwork/3qnmJD This Environment is made in Unreal Engine. It was actually more a project for myself to understand how to create a nice Landscape using the Virtual Texturing, Stylized Foliage, Rocks and also how to create a nice composition and a color palette. I was highly…
Check out the work from CGMA student Christen Smith , who shows us how he created an amazing modular set that he did Anthony Vaccaro’s Organic World Building class with CGMA. Intro Looking back, I believe my last article with 80.lv was almost 2 years ago on the Dead Space Cockpit, which in hindsight was at a very high…
I've been working on this small environment for a couple of days, mashing the environment together using megascan assets and textures. The main shot of the scene is: I did model the sword, just haven't gone around texturing it just yet. I do plan on modeling a few more assets for this scene. I had purchased this…
Been working on a VR demo for my portfolio on and off since 2011. Originally it was made for UDK and my crappy Vuzix HMD in mind but now I'm continuing work on all the assets to be ported to UE4, as release is drawing near for the Oculus Rift I felt compelled to resume work on it. The demo is set on an alien planet where…