Hello again, I guess the problem was with 3ds Max import settings. I changed scale factor from inches to centimeters and now scale is the same. Thanks! One more question. When I have my mesh decimated in Zbrush it has total 930k polygons. When it's imported to max it has 23M tris. I understand that polygons and tris are…
Finally, a comment! @3Dreaper: You raise a very valid point there, most of which I agree with. Firstly, I wanted to create the impression that someone has had their hands all over the shoulder stock hence why there are moisture marks all over. But toned down you reckon? Might be a better option in the future. Your…
Ok so I have the tiled texture and tiled low poly I created. Im going add flat planes to the edge with a texture that tiles horizontally so I can blend between the ground and the rubble piece. Can anyone who uses maya suggest me a polygon optimizer. The "reduce" function is ok but it sucks after you have less than 1000…
I used to have problems with polygonal hair as its time consuming and involves a lot of tweaking until I decided to play around with the lattice deformer in Maya.It was a life saver.I can create clumps of hair in no time from one already textured hair strip.Just uncheck the local influence and move the lattice points and…
The beard is a bit odd; vikings (in general) were not known for their meticulously sculpted facial hair... Large & bushy beard? Fine. Beard just coming in for the young 'uns? That could work... The color isn't working for me. It just seems muddy. I'd recommend picking a more traditional color - brown or blonde, or possibly…
Looks really nice man! :) I'd forgotten we're getting a new Star Wars film soon! There's nothing stopping you going back and making a specular map for it. In fact I'd suggest that you do unless it's an artistic decesion not to. 59K polygons is very dense - I've heard of AAA using like 30K polygons for a character (I think…
Gerbeiter, For testing out baking on a simple cube try this: 1. Remove smoothing from all polygons (no smoothing groups) 2. If this is a perfect cube, there is something wrong with your UVs. The two shells on the right hand side are smaller than the other four. make them all the same size. In your unwrap modifier, select…
you don't really need so much detail on the low poly, for example the buttons can just be single caps instead of the 3 ringed caps you have now. Also the indent in the sleeve isn't doing you any favours, as the low poly is fighting to replicate the baked details ontop of it's self. A far better result would come from not…
Good improvements! If you find reference of real hoop-clad barrels, you'll probably see that parts of the metal bled into the wood, staining it on either side of the band. Might help to use the search term "cooper" since that's what the old barrel-makers were called, coopers. Also the shadow under the first band is bugging…
I did a little research on "exploding." Does that mean moving the pieces so that they are not touching and then putting the pieces together after the bake? I think I'll try that idea. However, I'm difficulty moving a high poly piece to the low poly piece. I've read this technique about using keyframes when exploding to…