Hi All, When I started mapping as a hobby back in 2000 the very first map I created was DM-RomanBaths for Unreal Tournament. Sadly there was nothing really Roman about it other than the square baths and a vague color similarity. This map never saw the light of day as I was unaware of the huge community at the time. Whilst…
We have links to modular/trimsheet/atlas tutorials here, in case it helps to see more examples and walkthroughs http://wiki.polycount.com/wiki/Modular_environments
what does a modular kit for a game? like several reusable aseets for staging?, thank you everyone for the tips I'm learning more everyday because everyone in this field is so cool.
Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
I loved the symmetry warp feature (symmetry for asymmetrical meshes) in Topogun 1+2, haven´t seen that feature so far in any other retopo solution. https://vimeo.com/60150584 Yeah exactly what Neox wrote.Here an older video of Wrap with less than 2 minutes showcasing its main feature. https://vimeo.com/181150122 Wrap from…
It kind of bothers me how the environments try so hard to look bust up, while having super straight geometry. Tilt over some of the stairs' handrail, add a half broken step, make some real geometry dents in the walls (or even just move the vertices a bit) have heaps of fallen plaster. Make sure the keeper's room has some…
Hi Luxxa. I FEEL YOUR PAIN. I've generally been the artist that has to go around fixing all of these any time they happen -- and they happen terribly often, especially when you're working with modular geometry. The cause of the flashing dots is, supposedly, t-junctions. (i.e. Edges that are snapped together, but where…