Hello everyone! I loved how my previous polycount thread turned out. Really helped me set up my goals and track the progress. So I am doing this again, with a bit more structure this time. This post is going to be pinned, so I will always see my goals and you can see the current progress. My goals for this project are: In…
Hello I am kinda new to all the function of Zbrush. Why am I getting this red material on my mesh when I try to image project in spot light. In MRGB I get a red ring and in RGB I get the image covered in red.
School project, 2d concept provided by school, 3d modeled character me, textured me, rig provided by school LP 13k tri 2048x2048 texture, looking for feed back :) I'll be updating more as I tweak the maps over the next week before submission.
Hello everyone. I'm currently working on my senior project for my graduation portfolio next year. It is going to be a medieval village environment set in a jungle. I'm going to be eventually building it inside of UDK. Please feel free to critique my work. Reference Current Meshes
Part of my final year project was to create a Portfolio piece of my own choosing. I decided to create a mechanised walker based off a variety of concepts, with some of my own design thrown in. Hopefully you guys have some feedback and critique for me. Cheers.
Hello! I'm searching Character TEXTURER and MODELER available for working on an in-game project in Unity. If interested and available immediately, please contact me to alessia@underdogs.ee Thank you in advance! Alessia
This is the final project I did for my Flash class in College. Let me know what you think. http://nato-vandookie.deviantart.com/art/Balloon-Death-Work-in-Progress-123175925
We are looking for a freelance environment artist for an Unreal Engine game project, good speedtree skills are required. if you are interested please send me your portfolio and your rates in a DM.
Just wanted to drop my latest project: Polycount: 1,492 Texture res: 4K Model in Max Texture hand painted in photoshop Render Marmoset Comment Crit always welcome :)