I decided to take part in weekly cg challenge, subject is 'steampunk device', Not sure if this have steampunk look. It's still early work in progress though :) Critique is very welcome
Hi Guys, I’m the creator of PolyStripsFromCurves, a new plugin for Modo aimed at realtime hair creation (but not limited to it), available for win64 and osX. https://www.youtube.com/watch?v=eLU7K6XJIM0 The kit has been developed entirely from scratch in C++, with a fast workflow in mind. I’ve tried to keep the number of…
Hey guys, I’ve been wanting to try out 3D scanning for a while, here is my first attempt! It’s actually more like my third attempt, the first two sets of photos I took didn’t work. I tried putting the camera in a fixed position and moving Mr. Gnome around for each shot but the stitch process failed, I think it may have…
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
Hi all. I checked with Sean VanGorder about posting his here, and he was cool with it so here goes! I just released 16 hours of UDK tutorials on my site - http://www.hourences.com/released-four-high-end-udk-tutorial-videos/ I am aware it is late into this generation/engine cycle, but for one I did not want to let all the…
Hi Polycount This is my large personal project which I'll be releasing for various games, mainly Arma 3. Goal of this project is to create customized M16 platform for every major role in-game. So far I have planned: PDW version Carbine version Assault Rifle version Marksman rifle 7.62 Squad support rifle. *Also, I'm…
Hey all! I decided to throw my hat into the ring and enter this year's Comicon Challenge (despite being quite busy with school, working on my portfolio and whatnot), but I haven't really been getting as much feedback as I would like from my thread at GameArtisans so I was hoping you guys might be more helpful. The…
I have a simple model that I am trying to painting on within 3ds max 11 using the viewport canvas but for some reason when I paint on the model it paints the polygons on the other side of the model? Any suggestions would be greatfully appreciated.
Another gun in a polycount... ;) Highpoly could say is finished will add more detail in normal map. lowpoly soon to be finished What you think about it? Please Zoom in to see the details...
Post what you'd like to do next month, remember to vote by re-posting the picture of the concept you vote for. Anyone can vote even if you are not in the challenge. Add concepts you like too! If I change the result I will pick one of the highest voted, I probably won't but if I do for whatever reason you have fair warning.…